Initial thought: Initially I wanted to refine or redo activity 1, as I was ultimately intrigued by the wide variety of digital technologies within our society today. Also when I completed this activity earlier in the year, it lacked relevant examples and explanations. I thus wanted to refine the powerpoint presentation, to give the reader…
Refined Portfolio Piece (1)
Chosen Activity: After looking at the various activities that we have completed within our craft sessions during the year (2019), I decided to refine and finish activity 10. Due to time constraints, I have not yet been able to to successfully create my explainer video for Boxel, which made this the perfect opportunity, as two…
Activity 10 : Self-Directed
The Activity: For our final craft activity we as third-year multimedia design students, are encouraged to complete a self-directed activity, which means that we have the opportunity to choose what we want to create in relation to our chosen skills area. Based on this we need to select, conceptualise and create a piece of work…
Activity 9 : Skills Area
The Activity: For this weeks craft activity, we as students have to select three professionals within our chosen skills area (Web Development, Video editing or Motion Graphics) that we admire, or whose work resonates with us, either as individuals or designers. Based on our three selected professionals, we need to conduct research on them and…
Activity 8 : PhoneGap App Development
What is PhoneGap and PhoneGap Build? Adobe PhoneGap is a cross-platform, open-source mobile application development framework, that allows developers to build mobile applications using technologies such as HTML, Javascript and CSS (Ratnottar, 2019). Developers can simply upload these assets to the Adobe PhoneGap Build cloud service, where it is then compiled and deployed to any…
Activity 7 : Introduction to Javascript
Introduction: As mentioned in my previous blog posts , we will be completing a few different activities in relation to the learning unit, Web design and development. One of the objectives of this learning unit, is to delve deeper into coding through the program adobe dreamweaver. In activity 2: we created a responsive navigation bar,…
Activity 6 : Blender – The Treasure Chest
Blender: In the past two months we have done research on a wide variety of 3D software that is used within industry. We have looked at Maya, 3Ds Max and we have completed an activity using Cinema 4D. This week we will be specifically looking at Blender. As mentioned in one of my previous blog…
Activity 5 : CSS Grid Layout Module
The Activity: CSS Grid Layout is a CSS layout method, designed for the two-dimensional layout of items on a webpage. The CSS Grid Layout Module on w3schools offers a grid-based layout system, with rows and columns, making it easier to design web pages without having to use floats and positioning. For this weeks craft activity…
Activity 4 : Cinema 4D – Logo Introduction
What is Cinema 4D? As mentioned in my previous blog post, Cinema 4D is a 3D modeling, animation, motion graphics and rendering application which was developed by MAXON Computer GmbH in Germany. Cinema 4D is probably the easiest software to learn from the various applications due to its easy and intuitive interface, as well as…
Activity 3 : My 3D Software
The Activity: Briefly explain the focus of each of the discussed 3D software mentioned in the linked video. Select the one suitable for your focus and needs and explain why? (be concise) The Linked Video: The 3D Software: Cinema 4D: Cinema 4D is a 3D modeling, animation, motion graphics and rendering application which was developed…
Activity 2 : Responsive Navigation
What is a Navigation Bar? A navigation bar is a user interface element within a webpage that contains links to other sections of the website. The navigation bar allows users to quickly and easily navigate or visit any section or other page within the site (Sharpened Productions, 2019). A navigation bar is considered as one…
Activity 1: Digital Technologies
What is Digital Technologies ? Today in the 21st century, college students are often referred to as the “digital generation”. A generation that is defined through three words: screens, information, and speed (Hughes, 2019). The digital generation makes use of an impressive assortment of technological tools in a wide variety of ways each day. These…